General in Game Dev

Post GameDev things!
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The Idea was. You can take a different path on some levels if it's difficult, translated into this video somehow.

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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

I need some testers for a short engine test...
Requires a Windows PC
Ability to Record first playthrough

Interested send a discord message to: @ Overbound

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Orange Light vs White Light for the submarine?

Game: https://gamejolt.com/games/deadwaters/1058536

  1 vote Voting finished

I am back, well that took one day longer than I had anticipated, good to be back and well I will resume my work on Undermaker, maybe tonight I will get things done, but for meow, hello, I'm back.

Updated the menu to fit the game's current look.

Progress on INS6MNIA: I have finish coding 99.99% of the AIs, there's some minor bug fixing however. After that my main priority is to work on the pre-night minigames and the Plushbear sections.

Polygremlin is perhaps sorry about the delays and the state of the emotions he feels towards the fans can best be described as dubious

Anyways

Absolute cinema or something I only watched the first trailer

Hi, I've been working on the rival character all day, but now the question is: do you think the 3D model of the rival is better, or the one of the old main character?

  6 votes 1 day left
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Sometimes all you need is a good scream and a table to flip 💥