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For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position

cell size is currently 16 x 16 pixels

New designs after several restarts and loss of files but new pixel arts and all thanks to GAMEMAKER Studio 2 and Aseprite, the tools par excellence for this currently

Hello. It is officially time to reclaim myself and fully commit to a game. I am in the process of hiring people for a game called Liminality VR, and I'm making this post in hopes someone would like to join. There is a possible payment in the future.

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This is the intro splash screen I will use for my game(s).

Along with this, I posted some more art for my game in a new blog post. Here's the post: https://jakerileygamedevblog.com/2024/12/28/indie-game-art-showc…

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#pixelart #ドット絵 #retrogaming #gamemaker #gamedev #arcade #ps5 #nintendoswitch #1 #16bit #art

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This update features 1 reward and 2 traps; It's not completely random, I included a way to tell which one is Safe or Dangerous.

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part of the final attack 🥔

(unfinished)

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Sonic. EXE? What you mean can just come on?

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For day 723 of coding, I have added the player's x and y positions to the debug information on display. This will help in case of strange movement to fix

DevLog#1 Testing the Neighbors AI so far... (HelloMyNeighbor)https://youtu.be/9fsaCFUPpn0

https://youtu.be/9fsaCFUPpn0
https://youtu.be/9fsaCFUPpn0
https://youtu.be/9fsaCFUPpn0